

If there's a creature with this ability in the hero's army, the hero will need 25% less mana to cast spells. Any spells that deal magical damage heals half of its damage HP (with resurrection). This creature is absolutely immune to all kinds of magic except those that inflict direct physical damage.
#Heroes of might and magic v stack size full
Nothing can hinder creature from firing two full shots at the enemy instead of just one. Stone Gargoyle, Obsidian Gargoyle, Fire Elemental, Water Elemental, Earth Elemental, Air Elemental, Fire Dragon, Magma Dragon, Elemental Gargoyle, Lava Dragon Nor can it be resurrected or healed with First Aid Tent. This creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Imp, Familiar, Horned Demon, Horned Overseer, Hell Hound, Cerberus, Succubus, Succubus Mistress, Hell Charger, Nightmare, Pit Fiend, Pit Lord, Devil, Arch Devil, Vermin, Horned Grunt, Firehound, Succubus Seducer, Hell Stallion, Pit Spawn, Arch DemonĬreature strikes two blows at the target in a single attack. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell. This defilement has a chance to backfire, duplicating a negative spell effect on the unlucky Goblins. The Witch Doctors have a certain chance of defiling the spells cast by their targets (Casters only), either weakening them, increasing their cost, or making them fail. Until it moves, the creature has a +5 bonus to its Defense. Suffering damage from a melee attack, this creature tries to run off to the nearest unoccupied location within its movement range. This creature increases all the neighboring adjacent friendly stacks' Initiative by +1. If this creature's attack kills at least one creature in the target stack, it performs an additional strike.

The effect lasts until the end of the combat or until the creature dies, and is not cumulative (activated ability).Īny Light Magic spell, except damage-dealing ones, cast by anyone, will also be applied on this creature on Expert level. This creature can increase the hero's Spell Power by its own Spell Power value, but not greater than the hero's Knowledge. If this creature has walked more than 2 tiles when attacking, it also inflicts half-damage on the stack standing in the line of attack immediately behind the primary target. The Chain Shot does not trigger on Demonic creatures.
